Capitol Heavy Infantry

My next batch of stuff is starting to reach completion, and therefore the blog. 😉

First up is the Heavy Infantry for Capitol. I’ve had these guys prepped for a while now – they’ve been sitting on the bench waiting for some paint. Now that they’re done the only models left for the Capitol project are a unit of Free Marines that are already built and primed.

I decided to go with an airbrushed camouflage scheme. I like the soft-edged look of sprayed camo, and since these guys are in heavy “hardsuits” such camouflage would be appropriate. I picked a few Model Air colours at random from the shelf… Strangely enough (without knowing it) I had created a camouflage scheme that fits my gaming mats almost perfectly.

Well there you go.

The bad news is today (whilst painting a completely different unit altogether) it seems that my airbrush compressor has self-terminated. This is not good. Of course these things only happen once you begin to rely on said toy. Now I am needing a new one. Boo… I needed to distract myself and keep my productivity up.

So soon after this unfortunate loss, in a sullen mood, I went to prime an undead giant with a spray primer can (my only remaining spray option). Lo and behold! The top button thingy popped out of the can and paint began to spurt everywhere like a severed blood vessel! It in all honesty looked like a cheesy horror flick where they got the colour of the blood horribly wrong (a tan/bone colour). It also speckled my boots. The wife said it was a sign to stop painting today. So I worked on some bases instead… 😉

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Martian Banshees

I have now finished my one and only squad of Capitol Martian Banshees for Warzone Resurrection.

I chose a more muted version of the black and red uniforms described in the fluff, going for a dirty red-brown and dark grey instead.

These guys should add some interesting new tactical possibilities to the game…

AFT-210 Leviathan

I’ve not been leaving my Warzone Capitol faction alone. For a bit of fun, I’ve been playing around with the AK range of weathering enamels and have gotten some decent effects from them, as I did with the Orca in an earlier post.

This time I hit the painting table with the Capitol Leviathan, something I wanted from the moment that I first saw it. It’s a strange looking tank, but it’s a decent size (read “big”) and it has enough detail (read ” lots of rivets”) to be a contender for rust and so forth.

My only gripe so far has been with the gun barrels. No matter how much they were given the heat treatment at the washing stage, they simply wouldn’t stay straight. It looks like they are doing a “mexican wave”. If I was doing this model again I’d replace the barrels with brass tubing, attaching the muzzle brakes back on afterwards.

Otherwise it was a joy to paint and put together. I finished it off with left over decals from some 1:48 and 1:72 scale WW2 and modern AFV kits.

Stomp Of The Orca

At last, I’m hobbying again! There are some things that just shouldn’t be avoided…

My first completed model after the break is my Capitol Orca for Warzone Resurrection. What a model this is! It’s quite large (those are 28mm crew models) and detailed. I love it even more now that I’ve finished it.

For this model I thought I’d crack open some of my shiny new bottles of AK Interactive’s weathering enamels. I tried applying them after I had finished the dipping and flat varnishing that I always do with the Army Painter Quickshade (Dark in this case). I found that the enamels went on very well. I used Light Rust (for general armour panels and metal parts) and Streaking Grime (on places like the engine block, which would be better oiled and serviced). The rust in particular flowed very well and dried into convincing rusty spots. It’s definitely not the last time I’ll be using these absolutely brilliant enamels!

I’m sure that I’ll improve my technique on future models. I think I’ll be hard pressed to convince myself that any vehicle I build from now on should be left un-weathered… 😉

Old Marines Made Anew

I was thinking that since I had involved myself significantly in Warzone Resurrection, I might just have to re-recruit my old Free Marines. Whether or not they actually get to see battle alongside my new resin troops is irrelevant; they deserve a “place in the case”. So today I finished them off with a coat of mattcote, fire arc markings and some basing tufts. (I had dipped them two days ago so that they’d be compatible with my current painting style.) I also added the tufts to the other models that I had finished this week. It all looks a bit more lively now.

To honour the fact that I’ve had these painted for nearly 20 years (I had painted them back in 1997 or thereabouts) I’ve assigned them the first three squad numbers (1, 2 and 3) of my Free Marines. I have bought a current edition pack of them as well (the beginnings of 4th Squad) which will probably get the lions share of the action with their rocket launcher…

Of what I already have, there’s the Orca, fifteen light infantry, five heavy infantry and five free marines to go before I’m finished. Looking good so far, and it is most interesting to compare my paint jobs from 20 odd years ago to now. I definitely used a richer skin tone in those days, but I didn’t dip my models back then. 😉

The regular Free Marine infantry here will fit into the list as is; the characters will need statting up using the Heroes of the Solar System rules.

Warzone Resurrection – First Thoughts

Here be my first thoughts about Warzone Resurrection.

To summarise: I liked it once we’d finished the full game. Admittedly I took a while to come to grips with some of the rules (I didn’t get to fully read through the rules before playing, thankfully my opponent did!). Once I got into it though, I really liked it. I did find out that other than the rather chunky ordinance mounted on the Orca, I am seriously short of weapons that destroy armoured things with a large boom. Despite that it’s kind of fun to shoot the crap out of things with four sets of quad M606s…

The game is not at all simplistic, but it is also not complicated and gives a lot of tactical options without overwhelming you as a player. The resource cards brought into play by your Warlord and squad leaders gives a straightforward limit to how many extra tricks one can pull off. This will be a very important part of the game I think. Without available cards it becomes impossible to do certain things, for example launching rifle grenades from the M50’s integral grenade launcher or taking aimed shots. We played at the basic level – it seems that the advanced level has yet more resource cards to utilise, as well as game shaking events that can be played at opportune moments. Overall, I feel this game will prove to be quite satisfying in the long run. Hopefully a decent scene develops in our FLGS.

I’ll be expanding my Capitol forces a bit more. I’ve added a squad of Heavy Infantry to the pile (couldn’t resist) and am in the process of rebasing my 1st Edition Free Marines to fit into this game, along with some characters that I can customise using Heroes of the Solar System.

Painting and basing continues…

Entering the Warzone… Again

Well, well, well. This one came out of nowhere for me. As a once-collector of Warzone Capitol and Dark Legion back in the 90s, this lot I couldn’t ignore. It’s just a shame the old Free Marines models I have are no longer the same “scale” as these new ones. I might redo them anyway, giving them a dip and rebase to match what I’ve done with these. Hell, if nothing else it’s three more squads and a couple of Lords/Warlords to add to the pile…

So far I’ve finished the Capitol models in the pics below. Of what I’ve bought of the new models, I have three squads of Light Infantry and an Orca to go. Rock and roll!

I’m playing the game for the first time on Saturday. Despite my best efforts there was no way I’d have finished the army satisfactorily before the weekend. So it’ll be the first time in a very long time that I use an unfinished army away from home. Oh the shame of it! 😉