Sarmatian Cavalry, Part II

The last time I posted pics of these (last year some time) they were, I admit, based differently. (I have a bit of a reputation for this, though I am getting better.)

Of course they have to become based for Hail Caesar, of course!

They’ll form part of the cavalry division of my Dacian army. This is the first of two units of the heavier Sarmatian horse. I’ll also have some Sarmatian horse archers at some point, as well as a unit of Dacian light horse.

 

Sarmatian Cavalry, Part I

Some time ago, I had obtained a Dacian army from a friend. This army was only part painted and not quite finished so I’ve chosen to work on them as the next project after the EIR.

First cab off the rank is the Sarmatian heavy cavalry. These fellas represent only half of the models that I have of this type – hence “Part I”. All models in the photos below are from Warlord Games. Paintwork is mostly by Ben Hetherington, with only minor touch ups and a new kontos on each rider by me.

Since I have four units of Sarmatians, my thoughts are that one day the collection may also form part of a full Sarmatian army. A nice thought too, especially since one of my regular opponents will be shortly wielding a Parthian host… Lots of ponies to deal with…

The Early Imperial Romans Are Finally Finished!

It’s been a long haul for my Early Imperial Romans. The poor beggars have been based and rebased for so very many games over the past few years. The rebasing experience was just too traumatic…

So this is what I’ve been up to for the most part whilst not posting on my blog! I’m of the opinion that I can leave these lads as they are for a while and concentrate on other things. That said, I do think they could do with some more auxiliary light infantry and cavalry. But those can wait.

The “baggage” is my scratch-built rendition of an Early Imperial Roman limes fort gatehouse. Based on reconstructions such as Saalburg in Germany and Arbeia in South Shields, Tyne & Wear, England. Well, at least on images I’ve wrangled from books and off the web… It’s not going to win any modelling prizes, but it will do the job for a while, whether or not I ever decide to replace it.

The vast majority of the models in this army are from Warlord Games, with a few Numidian models from Crusader Miniatures and Wargames Factory (plastic conversions, thanks to Dennis for those!).

Next step is to complete a Dacian army to wrestle the Romans with. Units for that are already coming off the production line… Stay tuned. 😉

More For The Marians…

The Marian Roman army for DBA (II/49) has grown a bit, gaining an element of ‘Wild Gauls’ and some much needed Psiloi.

The Gauls were both fun and painful to paint, the checks on both the shields and pants being done freehand. I feel I could probably have done better on the pants, but hey, first go…

The Psiloi elements represent Numidian javelinmen and Spanish slingers.

Next up for this army will probably be two elements of Spanish Scutarii (4Ax). Or the artillery… Or… 😉

Marian Romans II/49

I’ve begun work on a second 28mm Roman army for DBA, this time the Marians. I’ve been boosted with the acquisition of some legionaries already painted by a friend, though I have modified them a bit. As with all of my armies for DBA, my goal is to complete all options to be playable at the 12 element level. I don’t know if I’d ever be interested in 24 or 36 (BBDBA) element games. 12 seems more than enough. 😉

So far I have completed five elements of legionaries (4Bd), a Numidian elephant and some Numidian light horse. I am close to finishing the army’s two psiloi elements and the element of ‘wild Gauls’ (4Wb), all three of which have been dipped and are curing in preparation for their flat spray finish. (In reality, they are waiting for me to actually buy some flat spray, as the other can ran out when I was painting the BUA. That monster of a model took most of a can!)

Medieval Germans IV/13

DBA can be a wonderous beast.

I thought I was just collecting IV/13c (Mediaeval German 1440-1493). It turns out I can easily morph this army into IV/13d as well (Mediaeval German 1494-1518). These lads are clearly closer to the 1494 end of that, but that’s all good…

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IV/13d will play quite differently to IV/13c. IV/13c has a lot of shooting potential, as it has a large number of Crossbows, an Artillery element and possibly war wagons (though I still have to paint those).

Options are good! 😉

And to think I thought I had too many pike to be useful…

More pics:

Greeks, Sci-Fi and Fantasy, and DBA, Oh My!

It’s been a busy little gap since my last post. I would have been posting more regularly but things have not been conducive to blog posting. Oh well. Catch up mode activated.

I’ve been tinkering away with the Hail Caesar and Hail Caesar Fantasy projects since last post, and it’s all looking very good. I don’t have any fantasy stuff to show you yet (still have bases to do) but I have finished a unit of Spartans to show off. These were painted by Nuemonic and were (as he would agree) fairly quickly done, but I think with a bit of touching up here and there and a rebase to our 36-figure standard unit size they’ve come up very well indeed! There are going to be some gigantonormous armies ahead.

I’ve also had a chance to make my Holy Roman Empire army (IV/13c) for DBA playable and it saw its first action on Saturday. Two victories in one day, though mostly due to things coming down to the wire and a favourable die roll in both cases. A good start to a new army. I’ll post a gallery of this army as soon as I get the wagons done, something I think will complete the collection. It’s a big army with big units and the wagons simply must get done! 😉

And yes, it does contain those knights from the main blog header image(!) In that photo they were based for Warhammer Ancients, a very long time ago – the photo was always one of my favourites. I’ve since painted a few more to get the numbers needed for DBA, and rebased where necessary. Very happy with the result!

My experience with this army so far: about as different to the EIR as one could get. Being a shooty army (the list I used contained four crossbow and a cannon) the army tended to break up into little firebases all over the place rather than staying cohesive, with PIPs being allocated out of preference to the melee units. I still don’t have a good feel for the army yet; that’ll come in time.

And I’ve suddenly had a craziness for the game Warzone Resurrection, by Prodos Games. It appeared in our FLGS on Saturday (well, that’s when I saw it) and I am now painting a 1000 point force all at once, and I’m planning on it being ready by next weekend. Hold onto your hats! More soon.